The same is true in real world acoustical spaces as well: a building's acoustical character may vary slightly depending on several factors such as its current occupancy, and even more subtle things such as the current temperature and humidity. Unlike convolution reverbs, Aether is not a static process, and no two instances of Aether are ever exactly the same. We hope and trust you will be just as excited about the whole family as we are.
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Aether 1.6.0 was released in October 2013, and offers a completely modernized GUI and Systems code-base that brings many significant enhancements including: 64-bit OSX support, Pro Tools AAX support, a significantly enhanced preset browser, double-sized High Definition GUIs, and up to a 20% increase in efficiency on some systems. 2012 continued the legacy ever farther with the launch of B2, our modular dual-engine non-linear monster. 2011 saw the launch of Breeze, Aether's eco conscious cousin.
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Aether 1.5.1 expanded the market reach to the Pro Tools community, offered existing users a large number of new free presets, and provided other miscellaneous enhancements to raise raise the bar yet again. Aether 1.5.0 rose the bar once again in April of 2010, and took native algorithmic reverb to a whole new level by offering a huge list of industry-first advances in terms of audio quality and functionality. It was awarded several prestigious industry awards along the way including, Electronic Musician's 2010 Editor's Choice Award, Computer Music's Editor's Choice & Performance Awards, Musician's Life Editor's Choice award, and others. Through its combination of quality, innovation, and usability it quickly rose to the top of market as the go-to reverb of 2009.
Intelligent Space Type Macro Controls.World-class GUI design that communicates critical information effortlessly.Third parties interested in discussing scoring needs are invited to contact us.Sublime space, both classical and modern. Galbanum is always excited to work with new people and companies. Hybrids of both styles are also achievable of course, and Andrew always enjoys new chalenges to fit the needs of a given project. Such works are highly suitable for intensely dramatic narratives where clients need the audience to feel and connect with the emotional poignancy of their storylines. Such works demonstrate his talent to expound upon the human narrative in highly effective emotive works comprised solely of traditional music instrumentation and compositional technique. With the recent release of the first of Andrew's solo-piano and neo-classical works, Andrew demonstrates another side of his talents: the purely human and romantic side which fully understands and augments the contours of human emotion with a high degree of potency. Historically Andrew's talents have been called into use when clients were looking to achieve design goals focused around adjectives such as futuristic, epic, grand, majestic, spiritual, unusual, ominous, other-worldly, super-human, etc. Additionally his music has been licensed to feature films.
Andrew has also been lead composer of award winning ad campaigns for network television including the Discovery Channel's High Definition launch campaign which was subsequently awarded a ProMax award. On such projects he is generally tasked with the duty of inventing new sound-design methods and music production treatments to give such projects highly modern, futuristic sound characteristics. Andrew Souter has personally worked on high visibility game projects, as well as chart topping EDM releases such as Sasaha's Invol2ver, which was number one on the iTunes Dance and Electronic charts. The Galbanum brand has become very well known for its future forward production and sound-design within the electronic music and scoring communities.