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It will not be uncommon for Wei to engage multiple enemies simultaneously For example if you are fighting on a construction site and you were so inclined to put some sucker’s face into a table saw-Mills Lane would allow it. Environmental attacks also add an additional layer of brutality to the combat-also creating unique fighting scenarios based on location. The combat can get repetitive, but learning new moves and techniques keeps it fresh and makes beat downs that much more rewarding. The fighting mechanics in Sleeping Dogs is very reminiscent of the Batman: Arkham titles and Assassin’s Creed-multi-directional combat with heavy reliance on grappling and countering.
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There is a free running component to it as well, but it’s fused into the aforementioned categories. Gameplay in Sleeping Dogs is broken down into three very distinct categories-fighting, shooting, and driving. Learning new moves spices up the combat later on in the game Hong Kong isn’t the only immersive thing about this title the gameplay is nothing to sneeze at either.
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Furthermore you can get lost in the game without having to do anything, something many games attempt–but don’t execute as well Sleeping Dogs does. Believe it or not I found the game most striking when it was raining, the light reflecting in the drenched road and the neon tapestries really pop out during the games frequent rain storms, trust me you will know what I’m talking about. As corny as it may sound I would put on the game’s classical Chinese radio station and take scenic strolls through the cascading heights of Victoria Peak and switch to some electronica and ride through and soak up the exotic nightlife in Central. Each of the four districts in the game represents a different atmosphere, when combined makes this sandbox one the best I’ve ever had the pleasure of trotting. Walking around, interacting with street vendors, singing karaoke, it is these kind of things that makes Sleeping Dogs vision of Hong Kong that much more authentic. It is an absolute feat in game creation, navigating through the streets of Hong Kong is an absolute delight, the colors, the sounds-its vibrancy is stunning. Take a second and soak it up, it’s simply stunningĪs intricate of a character as Wei is, I want to take a minute and describe just how beautiful Sleeping Dogs is and to be more specific-the recreation of Hong Kong. Wei delivers a powerhouse performance and is arguably one of the most interesting characters to come into the gaming space recently. You get pulled into the narrative through intimately scripted cut scenes accompanied by excellent voice acting work by Will Yun Lee and Edison Chen (shout out to Emma Stone too). Wei must gain loyalty within this vicious organization, but must remember that first and foremost-he is a police officer, in which sometimes he loses sight of. The brutal dealings of the Sun On Yee put Wei in precarious positions, some more than others. Wei’s martial art skills will be tested a lot throughout the gameĪction is a huge component to Sleeping Dogs, but its story is top flight material. You connect with Wei on such a cerebral level-this level of connection is very rare for me-especially in a game that is primarily action oriented. Many times over the course of the game I found myself getting attached to the various characters-on both sides, some for better, some for worse. This is where the character of Wei Shen really stands out-his internal strife about his double life creates some of the greatest conflict I’ve ever witness unfold in a video game.
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Ostensibly, Wei must perform both his duties as a triad and as an officer of the law-while comprising neither side of the operation, or his true identity. Wei has been tasked with infiltrating the Sun On Yee, one of Hong Kong’s largest and most dangerous triad organizations. Players are put into the role of Wei Shen, a hardworking and results driven undercover cop for the HKPD. A young and ambitious cop takes on dangerous undercover position to help weed out crime from the inside out-Sleeping Dogs shares a similar and equally compelling story, but also does a great job establishing itself as a competent challenger in the open world genre. There have only been a few attempts at this kind of story-telling in games, a shame if you ask me, but one of the finer examples found in movies is Infernal Affairs (the US re-envisioning was The Departed). It showcased how fragile loyalties could be in narratives and how deception could flesh out seemingly simple ideas-but never missing an opportunity to grab your attention and refuse to let go. The stylized action coupled with gritty narratives was something that amazed me time and time again it was unlike anything that was coming out of Hollywood. Growing up I always had a fascination with Hong Kong action cinema.